The Wizard does not leave the Wizard's Tower (except for festivals and a cutscene), and can be found there when the tower is accessible (6am to 11pm). After the player has unlocked the Witch's Hut, he can be found in his tower after 11pm by using the warp spot in the Witch's Hut.
Puoi dare il Mago fino a due doni alla settimana (più uno nel giorno del suo compleano), il quale diminuirà o aumenterà la sua amicizia con te. Doni nel suo compleanno ( 17 Inverno) avrà 8 volte effetto e mostrare un dialogo unico. Per doni adorati o graditi, il Mago dirà
“Oh, ti ricordavi del mio compleanno? Mi stupisci. Grazie.”
“Oh, oggi è il mio compleanno? Sembra di sì. Grazie. Che bello.”
Per i doni normali, il Mago dirà
“Per il mio compleanno? Grazie.”
Per doni sgraditi o detestati, il Mago dirà
“È il mio compleanno e tu mi regali questo? Cos'è, uno scherzo?”
“Ahh, è un oggetto imbevuto di potenti energie arcane. Molto utile per i miei studi. Grazie!”
Meraviglie Naturali: Esplorare il Nostro Mondo Rigoglioso
Miracolo a Coldstar Ranch
Urla nella Pioggia
Viaggio del Re della Prateria: il Film
Biscotto stellare Liquirizia nera Sorbetto di astropomo
Hamburger di salmone Melme aspre Panino di gelato Spaccadenti Tè al gelsomino Zucchero filato Zucchero pietrificato
Tutto il resto
At any friendship level greater than zero friendship points, you may receive a gift in the mail from the Wizard. The chance of receiving a gift in the mail increases as your friendship with the Wizard increases.
The Wizard may request that you slay a certain number of Monsters or bring him a random item at the "Help Wanted" board outside Pierre's General Store. The reward for slaying monsters varies by the number/type of monster, but is always an amount of gold. The reward for an item delivery quest is 3x the item's base value and 150 Friendship points.
Because the door to his house is locked at the start of the game, the Wizard does not count towards the introductions quest.
Introduction to the Wizard normally occurs at his invitation to see him about the Junimos, a part of the preparation for unlocking the Community Centerbundles. When you see him at that time, you must play through the entire cutscene. If you do not, the game does not record that you have met him. Although the bundles are still unlocked, friendship and communications with him will not occur until you go to him another time to record the meeting.
The Wizard's Tower is unlocked upon purchasing a Joja membership. After that, the player must speak with him at any time (including during Festivals) to commence friendship.
Despite being unreachable in most festivals, the Wizard has unique dialogue for every festival, some with backstory on the events.
The Wizard mentions being married for years until he "made a mistake that drove her (his wife) away". The mistake is not specified, but it was enough to turn her "green" out of anger and envy, presumably explaining how she became a witch. Many believe that this "mistake" is Abigail but this is not confirmed.
The Wizard suspects that one of the villagers is his daughter, asking you not to tell anyone. Dialogues with Caroline, Pierre, and Abigail heavily imply that this refers to Abigail herself. There is also some minor evidence that it could be Emily, based on dialogue with Haley, her hair color, and her interest in the spiritual side of the occult.
1.3: Added unique blue stationery used exclusively for letters from the Wizard.