Fattoria

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“Ho ancora molto lavoro da fare”
— Robin

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Ultima modifica di Delerem del 2020-02-10 15:12:33.

Farming is the skill associated with planting, growing, and harvesting crops on the farm, and also the care of farm animals. It's one of the main income sources for the game, and provides most of the ingredients for cooking.

Farming Skill Icon.png Farming Skill

The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.

To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.

Livello 1 Livello 2 Livello 3 Livello 4 Livello 5
Ricette di fabbricazione: Ricette di fabbricazione: Ricette di fabbricazione/cucina: Ricette di fabbricazione: Scegli una professione:
  Spaventapasseri  Fertilizzante base
  Macchina per la maionese
  Recinto di pietra  Irrigatore
  Arnia  Crescipresto  Pranzo del fattore
  Barattolo per conserve

  Terriccio rattenente base

  Recinto di ferro
  Allevatore
Valore prodotti animali +20%.
  Dissodatore
Valore colture +10%.

(Il bonus si applica a tutte le Verdure e Fiori, più qualsiasi Frutto che non sia stato raccolto)

Livello 6 Livello 7 Livello 8 Livello 9 Livello 10
Ricette di fabbricazione: Ricette di fabbricazione: Ricette di fabbricazione: Ricette di fabbricazione: Allevatore: Dissodatore:
  Pressa per formaggi

  Recinto di legno duro

  Irrigatore di qualità
  Telaio  Terriccio rattenente di qualità   Frantoio  Barilotto  Crescipresto deluxe   Estrai-semi  Irrigatore d'iridio

  Fertilizzante di qualità

  Mastro di stie
Ti fai amici gli animali da stia più in fretta.
Tempo d'incubazione (per Incubatrice e Incubatrice per struzzi) dimezzato.

(Migliora anche la qualità dei prodotti della stia, vedi i dettagli qui)

  Artigiano
Valore beni artigianali (vino, formaggio, olio ecc.) +40%.
(Osserva che l'olio non beneficia effettivamente della Professione Artigiano)
  Pastore
Ti fai amici gli animali da granaio più in fretta.
Le pecore danno lana più spesso.

(Migliora anche la qualità dei prodotti del granaio, vedi i dettagli qui)

  Esperto d'agraria
Velocità crescita colture +10%.

Quality Crop Frequency

Quality is determined when the crop is harvested, and not when it is planted. For crops that produce multiples at harvest (i.e., Coffee Bean, Blueberry, Cranberries), Basic and Quality fertilizers affect only the first crop produced.

First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the use of Fertilizer.

The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level. The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop. Note that it is possible to reach Farming level 11-13 with buffs from Food.

Normal soil

Fertilizer

Soil with Basic Fertilizer

Fertilizer

Soil with Quality Fertilizer

Fertilizer

Complete Formula

Details 
The probability that a crop is gold quality is linear with respect to both farming level and fertilizer quality. That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formula used in the game's code is as follows:

P(gold) = 0.01 + 0.2 * (lvl/10 + q * (lvl+2)/12)

where lvl is your farming level and q is the fertilizer quality. The game assigns a value of 0 for normal soil, 1 for basic fertilizer, and 2 for quality fertilizer. You can rewrite it to isolate either lvl or q as the 'independent' variable:

P(gold) = (1+2*lvl)/100 + q * (lvl+2)/60
P(gold) = (3+10*q)/300 + lvl * (6+5*q)/300

The probability that a crop is silver quality (given that it isn't gold) is actually twice the probability that it was gold quality, but capped at 75%. That is:

P(silver | not gold) = MIN(2*P(gold), 0.75)

But because sometimes the crop is gold quality, the true probability that the crop is silver quality is a little bit less:

P(silver) = MIN(2*P(gold),0.75) * (1-P(gold))

You can actually see the 75% cap at work in the table above, if indirectly: notice that the probability of a silver crop actually goes down once the probability of a gold crop crosses the 37.5% threshold.

Finally, the probability that a crop is normal quality is the same as the probability that the crop is neither silver nor gold quality. Since it can't be both silver or gold, the formula simplifies to:

P(normal) = 1 - P(silver) - P(gold)

Experience Points

The amount of experience gained from harvesting crops varies from crop to crop, with slower growing and more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.

Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)

To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.

Spring
Crop XP
  Chicco di caffè 4
  Tulipano 7
  Riso non macinato 7
  Pastinaca 8
  Fagiolo verde 9
  Jazz blu 10
  Aglio 12
  Patata 14
  Cavolo verde 17
  Fragola 18
  Cavolfiore 23
  Rabarbaro 26
  Frutto antico 38
  Fico d'India 14
Summer
Crop XP
  Chicco di caffè 4
  Luppolo 6
  Grano 6
  Peperoncino 9
  Mirtillo 10
  Mais 10
  Pomodoro 12
  Girasole 14
  Ravanello 15
  Lustrino d'estate 15
  Papavero 20
  Melone 27
  Cavolo rosso 28
  Carambola 44
  Frutto antico 38
  Fico d'India 14
Fall
Crop XP
  Grano 6
  Mais 10
  Melanzana 12
  Bok Choy 14
  Mirtilli rossi 14
  Uva 14
  Girasole 14
  Barbabietola 16
  Amaranto 21
  Carciofo 22
  Patata dolce 22
  Rosa fatata 29
  Zucca 31
  Frutto antico 38
  Baccagemma dolce 64
  Fico d'India 14

The experience points awarded are calculated using the formula XP=||16 × ln(0.018 × PRICE + 1)|| where PRICE is the base sell price of the crop (listed in ObjectInformation.xnb). Silver or gold quality crops don't grant more XP than normal-quality crops.

Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.

Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.

Lvl Total Lifetime Parsnips Harvested Experience
1 13 100
2 48 380
3 97 770
4 163 1300
5 269 2150
6 413 3300
7 600 4800
8 863 6900
9 1250 10000
10 1875 15000

Food

Certain cooked dishes will temporarily increase farming level.

Pepper PoppersTom Kha SoupFarmer's LunchMaple Bar
Immagine Nome Descrizione Ingredienti Energia / Salute Buff Durata di buff Fonti di ricetta Prezzo di vendita

Complete Breakfast

Hashbrowns Croccanti e dalla doratura scura!   Patata (1)  Olio (1)   90
  40
  Fattoria (+1)   5m 35s

  La Regina del sugo
14 Primavera, Anno 2

  Saloon Astropomo per data-sort-value="50"> 50o

data-sort-value="120"> 120o

Crops

History

  • 1.0: Introduced.
  • 1.1: Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%.
  • 1.2: Farming level now affects crop yield prior to level 10.
  • 1.3: Fixed bug that prevented farming XP being granted when harvesting with Scythe.