Modifiche

3 203 byte aggiunti ,  22:22, 6 apr 2020
Creata pagina con "{{Tradurre}} {{Infobox |name = Lightning Rod |source = Crafting |season = SpringSummerFall |recipe = {{name|Foraging|Level 6|im..."
{{Tradurre}}
{{Infobox
|name = Lightning Rod
|source = [[Crafting]]
|season = [[Spring]] • [[Summer]] • [[Fall]]
|recipe = {{name|Foraging|Level 6|image=Foraging Skill Icon.png}}
|ingredients = {{name|Iron Bar|1}}{{name|Refined Quartz|1}}{{name|Bat Wing|5}}
|sellprice = Cannot be sold
}}
The '''Lightning Rod''' creates a {{Name|Battery Pack|class=inline}} the day after getting hit by lightning during a [[Weather|storm]]. It is not necessary for the player to be on the farm when the lightning strike happens.

Since rods do not protect a specific area, the exact placement of a rod on [[The Farm|the farm]] has no bearing on its chance to intercept a lightning strike. A Lightning Rod has a very good chance of intercepting a lightning bolt if it isn't already processing one.<ref name="oldredditcomment" />

Since each rod only protects the farm from harm if it is not already processing a previous lightning strike, it is advisable to place multiple rods on the farm. The number of lightning strikes during one day is random.

A lightning rod is the reward for completing the {{Bundle|10,000|16|y}}.

==Chance to Intercept==
The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on your farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is <code>chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)&sup2;</code><ref name="performlightningupdate" />. That is, if none of your lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are charged, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are charged, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike.

A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily [[luck]] and luck buffs.

==Notes==
*Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs.
*Storms (and thus lightning) never occur in [[Winter]].
*More lightning will strike the longer you stay awake, necessitating more lightning rods.

==References==
<references>
<ref name="oldredditcomment">[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/, "v1.07 beta branch Bugs/Discussion"]</ref>
<ref name="performlightningupdate">See <tt>Utility.performLightningUpdate()</tt> in the game code.</ref>
</references>

==History==
{{History|1.4|Lightning Rods are now ready to harvest the day after a storm, instead of 24 hours later. Lighting Rods can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}

{{NavboxEquipment}}

[[Category:Craftable items]]

[[de:Blitzableiter]]
[[en:Lightning Rod]]
[[es:Pararrayos]]
[[fr:Paratonnerre]]
[[ja:ひらい針]]
[[ko:피뢰침]]
[[hu:Villámhárító]]
[[pt:Para-raios]]
[[ru:Громоотвод]]
[[tr:Paratoner]]
[[zh:避雷针]]
113

contributi