Modifiche

m
Sostituzione testo - "tt>" con "samp>"
Riga 36: Riga 36:  
There's a 1% chance of the meteor event being chosen. The event chooses a random 3x3 area on the farm, and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
 
There's a 1% chance of the meteor event being chosen. The event chooses a random 3x3 area on the farm, and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
   −
A unique <tt>Meteorite</tt> sound effect plays, and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. In the morning, a message is shown saying "An explosion was heard in the night..."
+
A unique <samp>Meteorite</samp> sound effect plays, and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. In the morning, a message is shown saying "An explosion was heard in the night..."
    
Meteorites don't despawn naturally, and require a [[Pickaxes|Gold Pickaxe]] or better to mine. They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s.
 
Meteorites don't despawn naturally, and require a [[Pickaxes|Gold Pickaxe]] or better to mine. They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s.
Riga 48: Riga 48:  
After year one, there's a 1% chance of the strange capsule event being chosen. The event only does something if 50 random tiles on your farm are clear and allow item placement. The random tiles may include invalid positions (like the house or ponds), and the event won't run if even one of those tiles can't hold the item, so it's extraordinarily rare for the item to appear.
 
After year one, there's a 1% chance of the strange capsule event being chosen. The event only does something if 50 random tiles on your farm are clear and allow item placement. The random tiles may include invalid positions (like the house or ponds), and the event won't run if even one of those tiles can't hold the item, so it's extraordinarily rare for the item to appear.
   −
A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" />  It turns into a broken Empty Capsule after about three days.
+
A unique <samp>UFO</samp> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" />  It turns into a broken Empty Capsule after about three days.
    
{|
 
{|
Riga 58: Riga 58:  
There's a 1% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], so it's extraordinarily rare for the item to appear.
 
There's a 1% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], so it's extraordinarily rare for the item to appear.
   −
An <tt>owl</tt> sound effect plays, and a unique [[Furniture#Special|Gufo di pietra]] appears on a random tile of the farm. This owl is unrelated to the [[Gufo di pietra]] sold at the [[Night Market]].
+
An <samp>owl</samp> sound effect plays, and a unique [[Furniture#Special|Gufo di pietra]] appears on a random tile of the farm. This owl is unrelated to the [[Gufo di pietra]] sold at the [[Night Market]].
    
[[File:Stone Owl Random.png|thumb|none|The Stone Owl]]
 
[[File:Stone Owl Random.png|thumb|none|The Stone Owl]]
Riga 96: Riga 96:  
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
 
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
   −
A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
+
A unique <samp>dogs</samp> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
    
[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
 
[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
Riga 102: Riga 102:  
==References==
 
==References==
 
<references>
 
<references>
<ref name="strangecapsule">See <tt>SoundInTheNightEvent::SetUp</tt> in the game code.</ref>
+
<ref name="strangecapsule">See <samp>SoundInTheNightEvent::SetUp</samp> in the game code.</ref>
 
</references>
 
</references>
  
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