Modifiche

nessun oggetto della modifica
Riga 88: Riga 88:  
===Farm animal birth===
 
===Farm animal birth===
 
:''See also: [[Animals#Animal Births|Animals]]''
 
:''See also: [[Animals#Animal Births|Animals]]''
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing.
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or you disabled pregnancy for that animal), the event does nothing.
    
The selected farm animal in the barn gives birth. A message is shown asking you to name them.
 
The selected farm animal in the barn gives birth. A message is shown asking you to name them.
Riga 94: Riga 94:  
===Wild animal attack===
 
===Wild animal attack===
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
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This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% if you have one building and 50% for two).  
    
A unique <samp>dogs</samp> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
 
A unique <samp>dogs</samp> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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