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Creata pagina con "{{Infobox location |mapx = 284 |mapy = 28 |building = MinesEntrance.png |closed = Never |address = |occupants = {{NPC|Dwarf}} }} '''The Mines''' are located..."
{{Infobox location
|mapx = 284
|mapy = 28
|building = MinesEntrance.png
|closed = Never
|address =
|occupants = {{NPC|Dwarf}}
}}

'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (year 1), when [[The Player|the player]] receives a letter.

==Overview==
There are a total of 120 floors, or levels, in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

Passing out from drained health in the Mines causes the player to lose 10% of their gold, as well as various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they will be returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned. After passing out in the mines, the player will awaken in the mine entrance, found by one of the villagers. {{Review|can wake up in Harvey's clinic? Or is that only for the skull cavern?}}

Lost items are recovered by [[Marlon]] at the [[Adventurer's Guild]]. A single lost item can be purchased there, anytime after passing out due to low health. The cost will be the the base sell price of the item (''i.e.,'' the gold that would be obtained from selling the item). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.

A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].

==Contents==
===Floors===
The Mines consist of 120 floors or levels. These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

{| class="wikitable sortable"
! Floor
! Theme
! Enemies
! Treasures
! Notes
|-
|Entrance
|style="background: #DDDBD4" |Brown Earth
|None
|{{name|Rusty Sword}}
|A [[Minecart]] is located here.<br>The [[Dwarf]] lives through the blocked passage to the east.<br>(A [[Steel Pickaxe]] or a [[Cherry Bomb]] is required to break the obstruction.)
|-
|1 - 9
|style="background: #DDDBD4" |Brown Earth
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
|
|[[Copper Ore]] begins to appear on Floor 2 <br> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]
|-
|10
|style="background: #DDDBD4" |Brown Earth
|None
|{{name|Leather Boots}}
|
|-
|11 - 19
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
|
|Floor 12 has a bag of coal at the end of the path.<br> Floor 19 is set in a spiral pattern.
|-
|20
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|None
|{{name|Steel Smallsword}}
|[[Fishing]]: [[Ghostfish]] and [[Stonefish]]
|-
|21 - 29
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
|
|
|-
|30
|style="background: #DDDBD4" |Brown Earth
|None
|No reward
|
|-
|31 - 39
|style="background: #D0D0D4" |Shadow, Grey Earth
|{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
|
|[[Geode]]s are common
|-
|40
|style="background: #F0FFFF"| Frozen Earth
|None
|{{name|Slingshot}}
|
|-
|41 - 49
|style="background: #F0FFFF"| Frozen Earth
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]] And [[Frozen Tear]], and [[Jade]]s begin to appear
|-
|50
|style="background: #F0FFFF"| Frozen Earth
|None
|{{name|Tundra Boots}}
|[[Diamond]]s begin to appear (1 in 500 stones).<br>Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
|-
|51 - 59
|style="background: #F0FFFF"| Frozen Earth
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
|
|Abundant [[Dust Sprite]]s ([[Coal]]).<br>Floor 52 has a bag of coal at the end of the path. <br> Floor 59 is set in a spiral pattern.
|-
|60
|style="background: #F0FFFF"| Frozen Earth
|None
|{{name|Crystal Dagger}}
|[[Fishing]]: [[Ice Pip]] and [[Ghostfish]]
|-
|61 - 69
|style="background: #F0FFFF"| Frozen Earth
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
|
|
|-
|70
|style="background: #D0F0FF"| Frozen Castle
|None
|{{name|Master Slingshot}}
|
|-
|71 - 79
|style="background: #D0F0FF"| Frozen Castle
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}{{name|Skeleton}}
|
|
|-
|80
|style="background: #E0E0F0"| Lava, Purple Earth
|None
|{{name|Firewalker Boots}}
|
|-
|81 - 89
|style="background: #E0E0F0"| Lava, Purple Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|
|[[Gold Ore]] and [[Magma Geode]]s begin to appear.<br>[[Emerald]]s, [[Fire Quartz]], and [[Ruby|Rubies]] are common.
|-
|90
|style="background: #E0E0F0"| Lava, Purple Earth
|None
|{{name|Obsidian Edge}}
|
|-
|91 - 99
|style="background: #E0E0F0"| Lava, Purple Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|
|Floor 92 has a bag of coal at the end of the path. <br> Floor 99 is set in a spiral pattern.
|-
|100
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|None
|{{name|Stardrop}}
|[[Fishing]]: [[Lava Eel]]
|-
|101 - 109
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|
|
|-
|110
|style="background: #E8D8D8"| Lava, Crimson Earth
|None
|{{name|Space Boots}}
|
|-
|111 - 119
|style="background: #E8D8D8"| Lava, Crimson Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|
|
|-
|120
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|None
|{{name|Skull Key}}
|Final floor
|-
|}

===Ladders===
Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" />

Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.

Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.

After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks

Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks

===Crates and Barrels===
Crates and barrels in the mines drop items when destroyed at the following rates<ref name="barreldrop" />:
{| class="wikitable sortable"
! Item
! 0-39
! 40-79
! 80+ (including [[Skull Cavern]])
|-
|Nothing
|25.2%
|25.2%
|25.2%
|-
|{{name|Stone}}
|10.4%
|10.4%
|5.2%
|-
|{{name|Wood}}
|10.4%
|5.2%
|5.2%
|-
|{{name|Hardwood}}
|5.6%
|5.6%
|5.6%
|-
|{{name|Sap}}
|5.2%
|5.2%
|5.2%
|-
|{{name|Coal}}
|5.2%
|5.2%
|5.2%
|-
|{{name|Copper Ore}}
|5.2%
|5.2%
|5.2%
|-
|{{name|Iron Ore}}
|0%
|5.2%
|5.2%
|-
|{{name|Gold Ore}}
|0%
|0%
|5.2%
|-
|{{name|Cave Carrot}}
|7.8%
|7.8%
|7.8%
|-
|{{name|Geode}}
|8.2%
|0%
|0%
|-
|{{name|Frozen Geode}}
|0%
|8.2%
|0%
|-
|{{name|Magma Geode}}
|0%
|0%
|2.6%
|-
|{{name|Omni Geode}}
|0%
|0%
|5.6%
|-
|{{name|Amethyst}}
|5.6%
|0%
|0%
|-
|{{name|Topaz}}
|5.6%
|0%
|0%
|-
|{{name|Aquamarine}}
|0%
|5.6%
|0%
|-
|{{name|Jade}}
|0%
|5.6%
|0%
|-
|{{name|Emerald}}
|0%
|0%
|5.6%
|-
|{{name|Ruby}}
|0%
|0%
|5.6%
|-
|Special Item
|5.6%
|5.6%
|5.6%
|-
|}

===Special Items===
The following are the special items that can be obtained from either crates and barrels or monsters carrying special items<ref name="specialitem" />

{|
|-
|
{| class="wikitable"
|-
!Floor
!Items
|-
|Mines: 0-19
|{{name|Carving Knife}}{{name|Wood Club}}{{name|Sneakers}}{{name|Rubber Boots}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}
|-
|Mines: 20-39
|{{name|Forest Sword}}{{name|Wind Spire}}{{name|Wood Club}}{{name|Rubber Boots}}{{name|Sneakers}}{{name|Small Glow Ring}}{{name|Small Magnet Ring}}
|-
|Mines: 40-59
|{{name|Forest Sword}}{{name|Iron Edge}}{{name|Lead Rod}}{{name|Wood Mallet}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}
|-
|}
|style="width: 12px;"|
|style="vertical-align: top;"|
{|class="wikitable"
|-
!Floor
!Items
|-
|Mines: 60-120<br />[[Skull Cavern]]: 0-39
|{{name|Lead Rod|Three chances}}{{name|Combat Boots}}{{name|Thermal Boots}}{{name|Glow Ring}}{{name|Magnet Ring}}
|-
|[[Skull Cavern]] 40+
|{{name|Burglar's Shank}}{{name|Steel Falchion}}{{name|Tempered Broadsword}}{{name|The Slammer}}{{name|Wicked Kris}}{{name|Dark Boots}}{{name|Genie Shoes}}{{name|Battery Pack}}
|-
|}
|-
|}

===Dirt Patches===
The following table lists the chances of finding items available from dirt patches <ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
{| class="wikitable sortable"
!Item
!Chance
|-
|Nothing
|85.9%
|-
|[[Dwarf Scroll I]]
|0.16%
|-
|[[Lost Books|Lost Book]]/[[Mixed Seeds]]
|0.16%
|-
|[[Rusty Spoon]]
|0.16%
|-
|[[Rusty Spur]]
|0.16%
|-
|[[Skeletal Tail]]
|0.16%
|-
|[[Dwarvish Helm]] (Floors 1-40 only)
|0.1%
|-
|[[Dwarf Scroll II]] (Floors 1-40 only)
|0.1%
|-
|[[Dwarf Gadget]] (Floors 41-80 only)
|0.1%
|-
|[[Gold Bar]] (Floors 41-80 only)
|0.1%
|-
|[[Dwarf Scroll IV]] (Floors 81-120 only)
|0.2%
|-
|[[Strange Doll (yellow)]]
|0.03%
|-
|-
|[[Strange Doll (green)]]
|0.03%
|-
|[[Stone]]
|1.33%
|-
|Ore (Level appropriate)
|1.33%
|-
|[[Clay]]
|4.68%
|-
|[[Omni Geode]]
|0.17%
|-
|[[Minerals#Geodes|Geode]] (Level appropriate)
|0.51%
|-
|[[Cave Carrot]]
|5.03%
|}

===Infested floors===
[[File:Overrun_Area.png|thumb|right|Entering an infested floor]]
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes [[Duggy|duggies]] that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").

A [[Staircase]] can also be used to escape an infested floor.

An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on level 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in [[The_Mines#Floors|Floors]]). There can be multiple infested floors at once, each are generally around twenty or more floors apart.

The [[Buffs|Oil of Garlic Buff]] prevent levels from being infested. [[Oil of Garlic]] must be consumed before entering the level to prevent infestation.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].

===The Mushroom Floor===
[[File:The Mushroom Floor.jpg|thumb|right|120px|The Mushroom Floor]]
Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern.

Note that no mushrooms will spawn on an elevator level (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

===Dungeon Levels===
Dungeon levels are similar in appearance to the single level of the [[Quarry Mine]]. They may spawn randomly at any level of the Mines.

===The Bottom of the Mines===
On floor 120 of the Mines is the [[Skull Key]]. The skull key is used to open a door in a cave in [[The Desert]], leading to the [[Skull Cavern]]. It is also used to unlock the [[Junimo Kart]] arcade machine for play in [[The Stardrop Saloon]].

Furthermore, reaching this floor also changes other parts of the game (introduced in {{version|1.3.27}}):
* prismatic shards and diamonds will now rarely drop from any monster;
* gems and purple mushrooms may now be found when searching trash bins;
* gems and purple mushrooms may now be requested in NPC quests;
* some monsters will be stronger.

==Strategy==
===Swarms===
If the screen becomes "misty", "glowy", or "foggy", several of the current level's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.

===Staircases===
If the player has reached at least level 2 in the [[Mining]] skill, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

===Food===
Shown below are foods with [[buffs]] that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. [[Coffee]] and [[Triple Shot Espresso]] are an exception to this rule; they will stack with other food buffs (but not each other).
<!--This section is transcluded on the Skull Cavern page--><section begin="usefulMineFood"/>
{| class="wikitable sortable" style="width:65%; min-width:500px;"
!Image
!Name
!Ingredients
!Restores
!Buff(s)
!Duration
|-
|[[File:Autumn's Bounty.png|center]]
|[[Autumn's Bounty]]
|{{name|Yam|1}}{{name|Pumpkin|1}}
|{{Energy|220}}{{Health|99}}
|{{name|Foraging|+2}}{{name|Defense|+2}}
|data-sort-value="0741"|{{Duration|7m41s}}
|-
|[[File:Coffee.png|center]]
|[[Coffee]]
|{{name|Coffee Bean|5}}
|data-sort-value="003"|{{Energy|3}}{{Health|1}}
|{{name|Speed|+1}}
|data-sort-value="0123"|{{Duration|1m23s}}
|-
|[[File:Crab Cakes.png|center]]
|[[Crab Cakes]]
|{{name|Crab|1}}{{name|Wheat Flour|1}}{{name|Egg|1}}{{name|Oil|1}}
|{{Energy|225}}{{Health|101}}
|{{name|Speed|+1}}{{name|Defense|+1}}
|data-sort-value="1647"|{{Duration|16m47s}}
|-
|[[File:Cranberry Sauce.png|center]]
|[[Cranberry Sauce]]
|{{name|Cranberries|1}}{{name|Sugar|1}}
|{{Energy|125}}{{Health|56}}
|{{name|Mining|+2}}
|data-sort-value="0330"|{{Duration|3m30s}}
|-
|[[File:Eggplant Parmesan.png|center]]
|[[Eggplant Parmesan]]
|{{name|Eggplant|1}}{{name|Tomato|1}}
|{{Energy|175}}{{Health|78}}
|{{name|Mining|+1}}{{name|Defense|+3}}
|data-sort-value="0439"|{{Duration|4m39s}}
|-
|[[File:Fried Eel.png|center]]
|[[Fried Eel]]
|{{name|Eel|1}}{{name|Oil|1}}
|data-sort-value="075"|{{Energy|75}}{{Health|33}}
|{{name|Luck|+1}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|[[File:Fried Mushroom.png|center]]
|[[Fried Mushroom]]
|{{name|Common Mushroom|1}}{{name|Morel|1}}{{name|Oil|1}}
|{{Energy|135}}{{Health|60}}
|{{name|Attack|+2}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|[[File:Lucky Lunch.png|center]]
|[[Lucky Lunch]]
|{{name|Sea Cucumber|1}}{{name|Tortilla|1}}{{name|Blue Jazz|1}}
|{{Energy|100}}{{Health|45}}
|{{name|Luck|+3}}
|data-sort-value="1111"|{{Duration|11m11s}}
|-
|[[File:Magic Rock Candy.png|center]]
|[[Magic Rock Candy]]
|N/A
|{{Energy|500}}{{Health|225}}
|{{name|Mining|+2}}{{name|Luck|+5}}{{name|Speed|+1}}{{name|Defense|+5}}{{name|Attack|+5}}
|data-sort-value="0824"|{{Duration|8m24s}}
|-
|[[File:Maple Bar.png|center]]
|[[Maple Bar]]
|{{name|Maple Syrup|1}}{{name|Sugar|1}}{{name|Wheat Flour|1}}
|{{Energy|225}}{{Health|101}}
|{{name|Farming|+1}}{{name|Fishing|+1}}{{name|Mining|+1}}
|data-sort-value="1647"|{{Duration|16m47s}}
|-
|[[File:Miner's Treat.png|center]]
|[[Miner's Treat]]
|{{name|Cave Carrot|2}}{{name|Sugar|1}}{{name|Milk|1}}
|{{Energy|125}}{{Health|56}}
|{{name|Mining|+3}}{{name|Magnetism|+32}}
|data-sort-value="0535"|{{Duration|5m35s}}
|-
|[[File:Pepper Poppers.png|center]]
|[[Pepper Poppers]]
|{{name|Hot Pepper|1}}{{name|Cheese|1}}
|{{Energy|130}}{{Health|58}}
|{{name|Speed|+1}}{{name|Farming|+2}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|[[File:Pumpkin Soup.png|center]]
|[[Pumpkin Soup]]
|{{name|Pumpkin|1}}{{name|Milk|1}}
|{{Energy|200}}{{Health|90}}
|{{name|Luck|+2}}{{name|Defense|+2}}
|data-sort-value="0741"|{{Duration|7m41s}}
|-
|[[File:Roots Platter.png|center]]
|[[Roots Platter]]
|{{name|Cave Carrot|1}}{{name|Winter Root|1}}
|{{Energy|125}}{{Health|56}}
|{{name|Attack|+3}}
|data-sort-value="0535"|{{Duration|5m35s}}
|-
|[[File:Spicy Eel.png|center]]
|[[Spicy Eel]]
|{{name|Eel|1}}{{name|Hot Pepper|1}}
|{{Energy|115}}{{Health|51}}
|{{name|Luck|+1}}{{name|Speed|+1}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|[[File:Stuffing.png|center]]
|[[Stuffing]]
|{{name|Bread|1}}{{name|Cranberries|1}}{{name|Hazelnut|1}}
|{{Energy|170}}{{Health|76}}
|{{name|Defense|+2}}
|data-sort-value="0535"|{{Duration|5m35s}}
|-
|[[File:Super_Meal.png|center]]
|[[Super Meal]]
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
|{{Energy|160}}{{Health|72}}
|{{name|Speed|+1}}{{name|Max Energy|+40}}
|data-sort-value="0330"|{{Duration|3m30s}}
|-
|[[File:Triple Shot Espresso.png|center]]
|[[Triple Shot Espresso]]
|{{name|Coffee|3}}
|{{Energy|8}}{{Health|3}}
|{{name|Speed|+1}}
|data-sort-value="0412"|{{Duration|4m12s}}
|-
|}<section end="usefulMineFood"/>

==Trivia==
* The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during game year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|250000}} (useful for unlocking all the floors in order to return later).
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique.
**[[Monsters]] become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
* If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />

==Gallery==
<gallery mode=packed widths=100% heights=100% class="minesgallery">
File:Mine_Overview.png|The entrance to the mines
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5
File:Coal_Minecart.jpg|A minecart stash filled with coal
</gallery>

==External Links==
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom levels. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

==References==
<references>
<ref name="itemdigchances">See <tt>MineShaft::checkForBuriedItem</tt> in the game code.</ref>
<ref name="buffedmonsters">See <tt>Monster::parseMonsterInfo</tt> in the game code.</ref>
<ref name="ladderchance">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
<ref name="laddermonsters">See <tt>MineShaft::monsterDrop</tt> in the game code.</ref>
<ref name="ladderrocks">See <tt>MineShaft::checkStoneForItems</tt> in the game code.</ref>
<ref name="ladderload">See <tt>MineShaft::populateLevel</tt> in the game code.</ref>
<ref name="barreldrop">See <tt>BreakableContainer::releaseContents</tt> in the game code.</ref>
<ref name="specialitem">See <tt>MineShaft::getSpecialItemForThisMineLevel</tt> in the game code.</ref>
</references>

==History==
{{History|1.3|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb.}}
{{history|1.4|Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now reset as soon as the player leaves the floor, instead of at the next 10-minute tick of the game clock.}}

{{NavboxLocations}}

[[Category:Mountain Locations]]

[[de:Minen]]
[[es:Las minas]]
[[fr:Mines]]
[[en:The Mines]]
[[ja:鉱山]]
[[ko:광산]]
[[hu:Bányák]]
[[pt:As Minas]]
[[ru:Шахта]]
[[tr:Madenler]]
[[zh:矿井]]
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